ATI RADEON X1300 PRO / X1550 RV515 DRIVER DOWNLOAD

This generation has support for all recent memory types, including GDDR4. The chip’s single “quad” has 3 pixel shader processors per pipeline, similar to the design of R’s 4 quads. This page was last edited on 8 May , at The next major change to the core is with its memory bus. HDCP is mandatory for the output of certain audio formats, placing additional constraints on the multimedia setup.

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As is typical for an ATI video card release, a selection of real-time 3D demonstration programs were released at launch.

ATI Radeon X1300 Pro (256MB, AGP)

Radeon HD Series. HDCP is mandatory for the output of certain audio formats, placing additional constraints on the multimedia setup.

The X was based on the R core and was sold as an ultra-low-budget part. This design allows memory accesses to be far quicker though lower latency by virtue of the smaller distance the signals need to move through the GPU, and by increasing the number of banks per DRAM.

The Radeon X series using the core was introduced on October 5,and competed primarily against nVidia’s GeForce series.

The card was launched on August 23, The primary change between R and R is that ATI changed the pixel shader processor to texture processor ratio. Archived from the original on May 7, This page was last edited on 8 Mayat The problem had been almost random in how it affected the prototype chips, making it quite difficult to finally identify. It also gains three extra vertex shaders, bringing the total to 5 units. R and R had nearly identical memory controller designs, with the former being a bug fixed release designed for higher clock speeds.

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When one of the shader quads becomes idle, due to a completion of a task or waiting for other data, the dispatch engine will assign the quad with another task to do in the meantime, with the overall result being a greater utilization of the shader units, theoretically. Radeon R5xx Acceleration v. Retrieved from ” https: Other improvements include x texture support and ATI’s 3Dc normal map compression sees an improvement in compression ratio for more specific situations.

Retrieved 23 March The next major change to the core is with its memory bus.

The RV has a 3: This provides temporary storage necessary to keep the pipelines fed by having work available as much as possible. ATI has taken this step with the expectation that future 3D software will be more pixel shader intensive. With such a large number of threads per “quad”, ATI created a very large general purpose register array that is capable of multiple concurrent reads and writes and has a high-bandwidth connection to each shader array.

ATi Radeon X Pro PCI-E Video Card – Reviews, Specifications, and Pictures –

The chip’s single “quad” has 3 pixel shader processors per pipeline, similar to the design of R’s 4 quads. The Radeon X video cards, that included a R, were released with a delay of several months because ATI engineers discovered a bug within the GPU in a very late stage of the development.

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The demo showcased a highly complex environment, with high dynamic range lighting HDR and dynamic soft shadows.

X was quickly replaced by X because of its delayed release. In other projects Wikimedia Commons. This series is the budget solution of the X series and is based pdo the RV core. This refers to ATI’s plan to boost the efficiency of their GPU, instead of going with a brute force increase in the number of processing units. See article on R’s pixel shaders.

Because of its smaller design, these cards also offer lower power demands 30 wattsso they run cooler and can be used in smaller cases. This means that RV has the same texturing ability as the X at the same clock speed, but rdeon its 12 pixel shaders it encroaches on X’s territory in shader computational performance.

Its advantage over X is both lower power consumption and heat output. Changes necessary for SM3.